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Wander

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Possible Answers:

ROAM.

Last seen on: –The Telegraph – QUICK CROSSWORD NO: 30,495 – Dec 28, 2023, Clues and Answers
Daily Gulf News Crossword Thursday, 25 May 2023
Daily Beast Crossword Friday, 19 May 2023
USA Today Crossword – May 3 2023
Eugene Sheffer – King Feature Syndicate Crossword – May 3 2023
Daily Boston Globe Crossword Saturday, 29 April 2023
NY Times Crossword 6 Feb 23, Monday
Thomas Joseph – King Feature Syndicate Crossword – Oct 6 2022

Random information on the term “Wander”:

Clock drift refers to several related phenomena where a clock does not run at exactly the same rate as a reference clock. That is, after some time the clock “drifts apart” or gradually desynchronizes from the other clock. All clocks are subject to drift, causing eventual divergence unless resynchronized. In particular, the drift of crystal-based clocks used in computers requires some synchronization mechanism for any high-speed communication. Computer clock drift can be utilized to build random number generators. These can however be exploited by timing attacks.

Everyday clocks such as wristwatches have finite precision. Eventually they require correction to remain accurate. The rate of drift depends on the clock’s quality, sometimes the stability of the power source, the ambient temperature, and other subtle environmental variables. Thus the same clock can have different drift rates at different occasions.

More advanced clocks and old mechanical clocks often have some kind of speed trimmer where one can adjust the speed of the clock and thus correct for clock drift. For instance, in pendulum clocks the clock drift can be manipulated by slightly changing the length of the pendulum.

Wander on Wikipedia

Random information on the term “ROAM”:

Geomipmapping or geometrical mipmapping is a real-time block-based terrain rendering algorithm developed by W.H. de Boer in 2000 that aims to reduce CPU processing time which is a common bottleneck in level of detail approaches to terrain rendering.

Prior to geomipmapping, techniques such as quadtree rendering were used to divide the terrain into square tiles created by binary division with quadratically diminishing size. The subdivision step is typically performed on the CPU which creates a bottleneck as geometry commands are buffered to the GPU. Unlike quadtrees which send 1×1 polygon units to the GPU, to reduce the CPU processing time geomipmapping divides the terrain into grid-based tiles which are themselves regularly subdivided. Typically, a fixed number of vertex buffer objects (VBOs) are stored on the GPU at different grid resolutions, such as 10×10 and 20×20, and then placed at major terrain regions selectively chosen by the CPU. A vertex shader is then used to reposition the vertices for a given VBO, all on the GPU. Overall, this results in a major reduction in CPU processing, and reduced CPU-to-GPU bandwidth as the GPU then performs most of the work. Geoclipmaps and GPU raycasting are two other modern alternatives to geomipmapping for interactive rendering of terrain.

ROAM on Wikipedia

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