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Predator

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Possible Answers:
PREY.

Last seen on: Daily Boston Globe Crossword Friday, March 10, 2023

Random information on the term “Predator”:

The ecology of fear is a conceptual framework describing the psychological impact that predator-induced stress experienced by animals has on populations and ecosystems. Within ecology, the impact of predators has been traditionally viewed as limited to the animals that they directly kill, while the ecology of fear advances evidence that predators may have a far more substantial impact on the individuals that they predate, reducing fecundity, survival and population sizes. To avoid being killed, animals that are preyed upon will employ anti-predator defenses which aid survival but may carry substantial costs.

The concept was coined in the 1999 paper “The Ecology of Fear: Optimal Foraging, Game Theory, and Trophic Interactions”, which argued that “a predator […] depletes a food patch […] by frightening prey rather than by actually killing prey.”

In the 2000s, the ecology of fear gained attention after researchers identified an impact of the reintroduction of wolves into Yellowstone on the regrowth of aspen and willows because of a substantial reduction in the numbers of elk in the park through killing. Some studies also indicated that the wolves affected the grazing intensity and patterns of the elk because they felt less secure when feeding. Critics have put forward alternative explanations for the regrowth, other than the wolf reintroduction.

Predator on Wikipedia

Random information on the term “PREY”:

Timothy S. Gerritsen is a producer and designer who has been involved primarily in video games.

Tim Gerritsen was the Business Development Manager at Human Head Studios. Gerritsen decided to license a tabletop role-playing game for his company’s Rune computer game (2000), which could then generate IP that could be used in later releases of the computer franchise. Gerritsen scouted out possible licensees in 1999 at Gen Con 32 and settled on Atlas Games as the best choice; he wanted a small company, who would give more attention to the design of the game, and he liked Atlas’ connections with designers like Robin Laws, Jonathan Tweet, Greg Stolze, and John Scott Tynes. John Nephew of Atlas was originally skeptical about producing a licensed game but Atlas Creative Director Jeff Tidball convinced him to give it a try; Atlas then contracted Robin Laws to write the game, and the Rune role-playing game was published in 2001.

Gerritsen was later director of product development for Irrational Games.

PREY on Wikipedia

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